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Shapes, Fractals, Time & the Dimensions they Belong to

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Foreword

In this post, I’m going to try my best to explain the first, second, and third dimensions, and why fractals don’t belong to any of them, as well as what happens when you get into higher dimensions. But before getting into the nitty-gritty of the subject, I think it’s worth prefacing this post with a short note on the nature of mathematics itself:

Alain Badiou said that mathematics is a rigorous aesthetic; it tells us nothing of real being, but forges a fiction of intelligible consistency. That being said, I think it’s interesting to think about whether or not mathematics were invented or discovered – whether or not numbers exist outside of the human mind.

While I don’t have an answer to this question (and there are at least three different schools of thought on the subject), I do think it’s important to keep in mind that we only use math as a tool to measure and represent ‘real world’ things. In other words, our knowledge of mathematics has its limitations as far as understanding the space-time continuum goes.

 

1 Traditional Dimensions

In physics and mathematics, dimensions are used to define the Cartesian plains. The measure of a mathematical space is based on the number of variables require to define it. The dimension of an object is defined by how many coordinates are required to specify a point on it.

It’s important to note that there is no ‘first’ or ‘second’ dimension. It’s a bit like pouring three cups of water into a vase and asking someone which cup is the first one. The question doesn’t even make sense.

Capture4
Except from ‘minutephysics’
We usually arbitrarily pick a dimension and calling it the ‘first’ one.

 

1.1 – Zero Dimensions

 O2FFp

Something of zero dimensions give us a point. While a point can inhabit (and be defined in) higher dimensions, the point itself has a dimension of zero; you cannot move anywhere on a point.

1.2 – One Dimension

R1

A line or a curve gives us a one-dimensional object, and is typically bound by two zero-dimensional things.
Only one coordinate is required to define a point on the curve.
Similarly to the point, a curve can inhabit higher dimension (i.e. you can plot a curve in three dimensions), but as an object, it only possesses one dimension.
Another way to think about it is: if you were to walk along this curve, you could only go forwards or backward – you’d only have access to one dimension, even though you’d be technically moving through three dimensions.

 

1.3 – Two Dimensions

 R2

Surfaces or plains gives us two-dimensional shapes, and are typically bound by one-dimensional shapes (lines/curves).

A plain can be defined by x&yy&z or x&z; more complex surfaces are commonly defined by u&v values. These variable are arbitrary, what is important is that there are two of them.

A surface can live in three+ dimensions, but still only possesses two dimension. Two coordinate are required to define a point on a surface. For example a sphere is a three-dimensional object, but the surface of a sphere is two-dimensional – a point can be define on the surface of a sphere with latitude and longitude.

 

1.4 – Three Dimensions

rotated-cube

A volume gives us a three-dimensional shape, and can be bound by two-dimensional shapes (surfaces).

Shapes in three dimensions are most commonly represented in relation to an x, y and z axis. If a person were to swim in a body of water, their position could be defined by no less than three coordinates – their latitude, longitude and depth. Traveling through this body of water grants access to three dimensions.

 

2 Fractal Dimensions

Fractals can be generally classified as shapes with a non-integer dimension (a dimension that is not a whole number). They may or may not be self-similar, but are typically measured by their properties at different scales.

Felix Hausdorff and Abram Besicovitch demonstrated that, though a line has a dimension of one and a square a dimension of two, many curves fit in-between dimensions due to the varying amounts of information they contain. These dimensions between whole numbers are known as Hausdorff-Besicovitch dimensions.

 

2.1 – Between the First & Second Dimensions

A line or a curve gives us a one-dimensional object that allows us to move forwards and backwards, where only one coordinate is required to define a point on them.

Surfaces give us two-dimensional shapes, where two coordinate are required to define a point on them.

ch08_04-660x313
Here is a shape that cannot be classified as a one-dimensional shape, or a two-dimensional shape. It can be plotted in two dimensions, or even three dimensions, but the object itself does not have access the two whole dimensions.

If you were to walk along the shape starting from the base, you could go forwards and backwards, but suddenly you have an option that’s more than forwards and backwards, but less than left and right.

You cannot define a point on this shape with a single coordinate, and a two coordinate system would define a point off of the shape more often than not.

hausdorff_dimension_by_dnangel7
Each fractal has a unique dimensional measure based on how much space they fill.

 

2.2 – Between the Second & Third Dimensions

koch-render.png
Developing Koch Snowflake
The same logic applies when exploring fractals plotted in three dimensions:

Surfaces give us two-dimensional shapes, where two coordinate are required to define a point on them.

A volume gives us a three-dimensional shape where a point could be defined by no less than three coordinates.

While these models live in three dimensions, they do not quite have access to all of them. You cannot define a point on them with two coordinates: they are more than a surface and less than a volume.

d60e89184e7eb476ccfce4112c948f47
Fourth Iteration Menger Sponge
The Menger Sponge for example has (mathematically) a volume of zero, but an infinite surface area.

 

2.3 – Calculating Fractal Dimensions

The following are three methods of calculating Hausdorff-Besicovitch dimension:
• The exactly self-similar method for calculating dimensions of mathematically generated repeating patterns.
• The Richardson method for calculating a dimensional slope.
• The box-counting method for determining the ratios of a fractal’s area or volume.

 

On another note:

In theory, higher (non-integer) dimensional fractals are possible.
As far as I’m concerned however, they’re not particularly good for anything in a three-dimensional world. You are more than welcome to prove me wrong though.

 

3 Higher Dimensions

Sadly, living in a three-dimensional world makes it especially difficult to think about, and nearly impossible to visualise, higher dimensions. This is in the same way that a two-dimensional being would find it impossibly hard to think about our three-dimensional world, a subject explored in the novel ‘Flatland’ by Edwin A. Abbott.

That being said, it’s plausible that we experience much higher dimensions that are just too hard to perceive. For example, an ant walking along the surface of a sphere will only ever perceive two dimensions, but is moving through three dimensions, and is subject to the fourth (temporal) dimension.

 

3.1 – The Fourth Dimension (Temporal)

If we consider time an additional variable, then despite the fact that we live in a three dimensional world, we are always subject to (even if we cannot visualize) a fourth dimension.

Neil deGrasse Tyson puts it quite plainly by saying:
“[…] you have never met someone at a place, unless it was at a time; you have never met someone at a time, unless it was at a place […]”

Suppose we call our first three dimensions x, y & z, and our fourth t: latitude, longitude, altitude and time, respectively. In this instance, time is linear, and time & space are one. As if the universe is a kind of film, where going forwards and backwards in time will always yield the exact same outcome; no matter how many times you return to a point in point time, you will always find yourself (and everything else) in the exact same place.
However time is only linear for us as three-dimensional beings. For a four-dimensional being, time is something that can be moved through as freely as swimming or walking.
Capture
Except from ‘Seeker’

 

3.2 – The Fourth Dimension (Spacial)

If we explore spacial dimensions, a four-dimensional object may be achieved by ‘folding’ three-dimensional objects together. They cannot exist in our three-dimensional world, but there are tricks to visualise them.

roj5

We know that we can construct a cube by folding a series of two-dimensional surfaces together, but this is only possible with the third dimension, which we have access to.

Cube-Rotation

 

If we visualise, in two dimensions, a cube rotating (as seen above), it looks like each surface is distorting, growing and shrinking, and is passing through the other. However we are familiar enough with the cube as a shape to know that this is simply a trick of perspective – that objects only look smaller when they are farther away.

In the same way that a cube is made of six squares, a four-dimensional cube (hypercube or tesseract), is made of eight cubes.

  • A line is bound by two zero-dimensional things
  • A square is bound by four one-dimensional shapes
  • A cube is bound by six two-dimensional surfaces
  • A hypercube, bound by eight three-dimensional volumes

It looks like each cube is distorting, growing and shrinking, and passing through the other. This is because we can only represent eight cubes folding together in the fourth dimension with three-dimensional perspective animation.

HCube-Folding
3D representation of eight cubes folding in 4D space to form a Hypercube

Perspective makes it look like the cubes are growing and shrinking, when they are simply getting closer and further in four-dimensional space. If somehow we could access this higher dimension, we would see these cubes fold together unharmed the same way forming a cube leaves each square unharmed.

Below is a three-dimensional perspective view of hypercube rotating in four dimensions, where (in four-dimensional space) all eight cubes are always the same, but are being subjected to perspective.

 

AK986lrhNHiZq

 

3.3 – The Fifth and Sixth Dimensions

On the temporal side of things, adding the ability to move ‘left & right’ and ‘up & down’ in time gives us the fifth and sixth dimensions.

(For example: x, y, z, t1, t2, t3)

This is a space where one can move through time based on probability and permutations of what could have been, is, was, or will be on alternate timelines. For any one point in this space, there are six coordinates that describe its position.

terminator-arnold-as-terminator__131206182643
In spacial dimensions, it is theoretically possible to fold four-dimensional objects with a fifth dimension. However, it becomes increasingly difficult for us to visualise what is happening to the shapes that we’re folding.
s1-coxeter
In theory, objects can keep being folded together into higher and higher spacial dimensions indefinitely. (R1, R2, R3,R4,R5, R6, Retc.)

There’s a terrific explanation of what happens to platonic solids and regular polytopes in higher dimensions on Numberphile: https://youtu.be/2s4TqVAbfz4

 

3.4 – Even Higher Dimensions

If we can take a point and move it through space and time, including all the futures and pasts possible, for that point, we can then move along a number line where the laws of gravity are different, the speed of light has changed.

Dimensions seven though ten are different universes with different possibilities, and impossibilities, and even different laws of physics. These grasp all the possibilities and permutations of how each universe operates, and the whole of reality with all the permutations they’re in, throughout all of time and space. The highest dimension is the encompassment of all of those universes, possibilities, choices, times, places all into a single ‘thing.’

These ten time-space dimensions belong to something called Super-string Theory, which is what physicist are using to help us understand the universe work.

Calabi_yau_formatted.svg
Cross section of the quintic Calabi–Yau manifold
There may very well be a link between temporal dimensions and spacial dimensions. For all I know, they are actually the same thing, but thinking about it for too long makes my head hurt. If the topic interests you, there is a philosophical approach to the nature of time called eternalism, where one may find answers to these questions. Other dimensional models include M-Theory, which suggests there are eleven dimensions.

While we don’t have experimental or observational evidence to confirm whether or not any of these additional dimensions really exist, theoretical physicists continue to use these studies to help us learn more about how the universe works. Like how gravity affects time, or the higher dimensions affect quantum theory.



Brief 2017-2018

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Woodchip Barn, Hooke Park. and Wooden Waves, BuroHappold.

We are back after a year exploring Symbols & Systems, and an inspiring unit trip to South India, visiting the Hempi Valley and Auroville. This year our focus is on Fractals, not just as forms but as tools to understand how geometry can become infinite and how it can be built within the constraints of the physical reality. Fractals gives the opportunity to expand confined spaces, to let the mind fill the gap that reality had to stop. Therefore it also provides a great tool for the second brief, which is the Tiny Home movement, society’s need to create more compact, efficient homes to face the environmental and economical crisis. As per our previous briefs, we would like our students to build their projects, whether it is a giant fractal at a festival or an actual home within a space that would otherwise be left empty, we want students to raise funds and make, using digital fabrication tools combined with off-the-shelf material. Our goal is to continue training the entrepreneur-makers of tomorrow. Below is a breakdown of our briefs as they are being drafted:

Fractals in nature & structures
Unit trip to India studying the links between recursive structures, spirituality and aggregation
The Tiny Home Movement

 


Thursday 19th October Pin-Up

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Diploma Studio 10 is back with 21 talented architecture students from 4th and 5th year working on the Brief01:Fractals. Here is an overview of their experiments so far after 4 weeks of workshops.

Sara Malik’s Dodecahedron IFS Fractal (with Julia set) modelling with a handheld 3D printing pen.
Sara Malik’s matrix of fractals using Mandelbulb3D
Ola Wojciak’s beautiful collection of Mandelbulb3D experiments using the Msltoe_Sym Formula with the Koch Surface.
Ola Wojciak’s beautiful collection of Mandelbulb3D experiments using the Msltoe_Sym Formula with the Koch Surface.
Ola Wojciak’s beautiful collection of Mandelbulb3D experiments using the Msltoe_Sym Formula with the Koch Surface.
Ola Wojciak’s first physical model expressing her fractals using ropes cast in plaster
Beautiful twisting L-System from James Marr on Grasshopper3D using Anemone.
Matthew Chamberlain’s Strange Attractors Study using a combination of Blender and Grasshopper3D
Matthew Chamberlain’s Strange Attractors Study using a combination of Blender and Grasshopper3D
Matthew Chamberlain’s Strange Attractors Study using a combination of Blender and Grasshopper3D
Matthew Chamberlain’s Strange Attractors Study using a combination of Blender and Grasshopper3D
Manveer Sembi’s Aexion Fractal Matrix with Julia Set.
Michael Armfield’s Amazing Surf Fractal on Mandelbulb3d
Lewis Toghill’s Fractal Matrix using the cyripple , KalilinComb, sphereIFS, Isocahedron and genIFS fractals.

 


The Fractal Hourglass

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The Fractal Hourglass counts down to the singularity, the moment that artificial super-intelligence triggers an unprecedented shift in human civilisation. The concept of recursively self-improved AI is portrayed by a tower of iterated fractal trusses, in which time is measured by a cascade of light.

Triangular steel trusses array to form a 15-foot tall hourglass silhouette, where scaled repetitions within each truss form a lattice of increasing complexity and infinite bounds. The visual density of each truss intensifies at each fractal iteration, culminating in the filling of the lower hourglass bulb, representing the finite time remaining until the singularity. At night, a dynamic cascade of LEDs will flow on and off from the upper to the lower bulb, a spectacle alluding to sand pouring through an hourglass.

burning man -blog1.jpg

The steel tubes forming the piece range from a diameter of 1.5″ in lengths from 1 to 3-feet, which are hammered flat and bolted to form the main structure, and 0.5″ diameter tubes welded inside to form the decorative fractal repetitions.

burning man- blog2.jpg

On approach, the tense drama of time running out is visible through the concentration of material in the bottom of the hourglass, provoking an instinct to stall the process. Burners have a choice of how to experience the hourglass- whether that is to ascend the structure to experience the inversion of the hourglass as the bulb empties, where ascension serves as a sanctuary from the saturation of technology and AI in the lower bulb. Or they can recline on the ground and let their eyes weave through the layers of trusses and bathe in the saturation and complexity of technological advancement. Or simply to turn away and let what effectively has become a natural process to take its course. At night, the cascading light display forms an even more immersive encounter with the hourglass, as waves of light repeat the process of time as it funnels through and fills the lower bulb, swarming anyone who is inside.

 

The finite nature of fractals in the hourglass represents the capacity for infinite artificial intelligence- each increment provides an equally stable steel structure, whilst having the capacity to use less and less material, but only to a point. It is not possible for this fractal to reach infinity and be constructed at a human scale. This poses the question of, at which point on the way to infinity do humans get before their intelligence can be overtaken by AI- the moment of the singularity. Is it too late to invert the hourglass and, given the choice, would you want to?

The Fractal Hourglass allows for Burners to take a moment to relish on their existence as humans, with the capacity to orchestrate their own experience, something which AI’s currently don’t possess. Artificial intelligence is currently an opportunity to shape a future experience where humans can outsource themselves, freeing up valuable time and energy. The hourglass serves as a visual symbol that human existence is fleeting so long as AI is permeating our lives, and provides a timer for the impending singularity, a moment that will transform the world as we know it, a reminder that we still have the alluring capacity to define and create.

 

‘The first ultra-intelligent machine is the last invention that man need ever make, provided that the machine is docile enough to tell us how to keep it under control.’

I J Good

 

 

Algorithmic Beetle

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BM MV

The first thing I hope and imagine is wonderment as you try to understand the unique geometric shape of the structure. One single winding surface, where is the  beginning, where is the end? Do they even exist at all? As people journey around the structure they will encounter all manner of different shapes, reflections and lights.
A simple attempt to emulate the complex beauty of nature with the aid of fractal geometry algorithms and human aesthetic. An impressive, otherworldly structure that will harvest man’s most important resource direct from the desert air.

Screen Shot 11-28-17 at 11.17 AM

A large, thermoformed structure inspired by the Stenocara Beetle of Africa which, using cleverly designed patterns on its shell, can harvest water from the air. Emulating the beetle, the building will harvest water from the humid morning air thanks to a hydrophilic surface material and biomimetic process.
Furthermore, the water collected by the biomimetic system will finish its way into well placed holes allowing visitors in the morning to refresh their face with the freshwater of the structure. I want people to become aware of the possibility of water recovery in the arid zone while enjoying a resource that’s so rare in the desert.

The idea that nature can inspire us to create robotic aided designs that have a positive impact on humans is something that fascinates me. Ever since I learned of the Stenocara Beetle’s unique ability to harvest water from the air, I knew I had to produce a design inspired by this. I hope this aspect alone will create some wonderment, questioning and reflection around what I personally deem to be one of the biggest crisis facing the planet: dwindling water supply.

The structure is also made entirely of bio-based material, taking life to create something that gives life back thanks to water seems a beautiful cycle to weave. The installation, with no beginning or end, actually relates directly to the cycle of life, the same journey everyone visiting the structure is part of. The mesmerising production of water from air, the necessity of movement to fully embrace the structure, every life cycle is different, but we all share a few key steps, I want everyone to share their own steps around the structure as the unique ribbon merges different identities into one.
 Borromean_Mobius_Surface_Manon_Vajou

A 13.13.13 feet structure made from light, translucent, flexible polypropylene material. The structure follows a complex geometric form made of Borromean rings and Mobius strip which consist of a single surface winding along three double ellipses and features a unique textured surface throughout.

IMG_566044

Assembly always takes place at the base of the project as the sheets are assembled piece by piece using a thermoforming process. These large bumps take on an important structural role in helping form the sheets together. The peaks of the building follow attractor points and also become a unique artistic installation that reflect light in a unique way at night.

Moon Rocks

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moon cubes

 

Project Summary*

Moon rocks are about challenging the way we experience voids within confined geometries.Inspired by the nature of the sea sponge and its porosity, it is designed to stand as a contrasting installation that references natural geometries confined within a perfect cube, a shape achieved only by human intervention. Ideally the cube will be made out of the earth, naturally and locally sourced, binding naturally with the playa landscape. An internal geometry that looks like something that has been naturally formed by the passage of time, confined within the geometrical precision of the cube,  it is a manifesto of nature and manufacture, a very apparent, very human, extension of nature. A temple honoring the natural playa and celebrating our ability in erecting structures that cohere with nature. Also, they look like pieces of the moon!

 

Physical Description*

IMG_4838 (2)

In order to achieve the complex geometry of the moon rocks, we will need to create a mould and fill it with a viscous structural material. I’m currently experimenting with plaster because plaster is just great at picking up detail!
Balloons of varying sizes are inflated to a preferable shape, bound, put in a box, anchored in position to prevent any displacement of the balloons and poured over with plaster. The viscous material that is used to fill the voids inside the balloon box may vary from plaster to concrete,to…anything that behaves like a liquid enough to crawl in all the crevices and eventually dries to solid form. When building on the playa, what better than to use the earth that we will find beneath our feet to create the giant porous sand cube. If it’s one thing that’s easy to find in the desert, its soil.
The project is envisioned basically as a porous sand cube achieved by pouring wet sand (with a bit of natural adhesive) in a 16x16x16 foot cubic mould, potentially built out of prefabricated timber, brought to the desert in a container and fixed together easily on site.Sand will be collected using buckets and shovels, then, a single layer prefabricated inflatable PVC skin, that is basically a bunch of inflatable spheres of various sizes, stitched together, will be placed in the mould, inflated and poured over with the wet sand mix. After the sand crawls in all the corners of the mould, the sand should be compressed to maximum density so it withstands standing under its own weight and the harsh desert conditions throughout the festival. After all is done, the spheres can be deflated or popped like balloons and removed along with the box mould, leaving behind the porous sand cube, or moon rock! When the festival is over, we can knock down the moon rock and spread the sand, returning it to where we found it. Another idea is to pour a mix of wood chips and adhesive to fill the mould instead of sand. Then it can be Burned at the end of the Festival!

 

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Interactivity and Mission*

Moon rocks purpose is to question the way we create spaces, proposing learning from irregular natural geometries. It’s designed to create a clear juxtaposition between its fluid internal structure and its linear cubic confinement and acts as a call to inspire integrating organic natural geometries within our strict linear manmade lives. But let my intent aside for a bit. Seeing an unusual giant sand cube, that looks like a piece of the moon, in the desert, just has so many interpretations, I’m sure the expression of the piece will be received in multiple forms.
Burners are invited to let go of their previous experience of structures by observing inside the cube and exploring its intricate internal form, discovering more and more interconnected naturally fluid spaces of varying sizes, the deeper within the cube their vision ventures. The piece offers shelter from the harsh weather conditions and a nice place to sit and rethink what kind of space we feel comfortable being in. Cubic or fluent? Simple or complex? Natural or artificial?
It’s an object that leaves the observer’s conclusion about the piece with the freedom to wander. But whatever the conclusion may be, I hope it will have to do with the beauty found in nature.

Philosophy the piece*

Creating a piece showing appreciation for the intricacy and beauty found in the natural world.
The philosophy behind the piece is one that suggests that we learn from naturally formed geometries when we create things. I aspire to make visitors rethink how we build, by creating an object that looks like something between a man-made object and a naturally formed shape. The Moon rocks are the embodiment of the threshold of the artificial and the natural. A structure that mimics nature but also imprisons it within a cube, expressing that we are still far from building like nature does and calls for humanity to realise the importance of building in coherence to our surroundings,  and work harder towards recreating nature.

 

(IN)Finitely Bound

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Project Summary

(IN)Finitely Bound is a recursive fractal geometrical form, similar to that found in nature. It symbolises the universe and its finite boundary, and is an expression to show us the limitations to which technology can take us. As nothing can be bigger and more powerful than the universe.Fractal Geometry

12.jpgdodechron

 

(IN)Finitely Bound is a recursive fractal Dodecahedron form, consisting of lengths of 2 by 4 timber held into place using bolts and metal plate joints. The structure will be fully burnable and will be both approximately 7m high and wide. On approach to the piece the structures beauty will be be hard to work out, symbolising our confusion with the colossal scale of the universe but as you get closer you realise the receptive nature of the form and come rest on the structure and understanding as we zoom in on aspects which make up the universe and include ourself within it. The piece will be lit up to gently to allow for meditation, contemplation and open our bodies up to mindfulness.

 

IMG_1784

 

Interactivity and Mission

The initial singularity was a singularity of infinite density thought to have contained all of the mass and space-time of the Universe. The standard model of cosmology predicts that the universe is infinite and flat. However, cosmologists in France and the US are now suggesting that space could be finite and shaped like a dodecahedron instead. They claim that a universe with the same shape as the twelve-sided polygon can explain measurements of the cosmic microwave background – the radiation left over from the big bang – that spaces with more mundane shapes cannot. In a world where “computational power is increasing exponentially, much like the singularity which created the universe” realising our own finite boundaries is where we take power back from the robots and become masters of our own minds, bodies and universe. The piece through its self-replicating fractal structure creates a dodecahedron (Universal) Boundary defined by perspective. In defining our boundary we are then able to instead of focus our mind inwards, a symbol towards mindfulness.

 

Burning Man Render 2

Burning man 1

Burning Man night render

 

 

 

The Amazing Surf

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Project Summary

The Amazing Surf is a complex fractal geometry which ascends toward the light, symbolizing our obsession with reaching for the stars. We use our increasingly digital world to help us extend our reach, but at what point do the shadows we cast reach out above us?

171128_Burning Man Night

Physical Description

The shape is inspired by the Amazing surf fractal which is generated by a mathematical formula and visualized in Mandelbulb3D. A visually imposing 25ft tall Ply wood hyperbolic structure, with intricate evolving folded panels. Each folded panel is digitally unrolled into a 2D net and CNC milled, the resultant ply components will be glued to a layer of fabric and folded back to their original 3D shape. This construction technique removes the need for a supporting frame, keeping the complex geometry unobstructed from view. A few panels have been removed at the base to make way for an entry point. Neon strips attached to each panel will produce dramatic light patterns on the surface at night. The installation will orient toward the sunset, where the sun appears at it’s closest.

171128_Burning Man Interior_LowRES

Click to view slideshow.

Interactivity & Mission

The piece is intended to be used as an impromptu climbing frame, a ladder to ascend burners above the desert and into the stars. Sunlight will bounce off the multi-faceted shapes, creating intricate patterns of light and shadow. Burners are invited to dance in the light shafts and seek shelter in the shadows. As the shape begins to flatten toward the top, the folded panels can be used as armchairs, where vision will be limited to that of the sky and light above; burners can sit and watch as the sky transforms from day to night.

Philosophy

“Keep your face always toward the sunshine – and shadows will fall behind you”

-Walt Whitman

As a race we strive to advance, developing new tools and machines to help us in this process. There will come a point in the not too distant future where the machines we have developed to help us will supersede us; we will become so reliant on technology, it will begin to control us. I see the Amazing Surf installation as a juxtaposition to this potential future; on the one hand we are using technology to create built environments that are intricate, beautiful and unique, on the other hand these environments are only attainable through the use of technology. If only we took a moment to look back into the shadows, we could avoid the fate that we are gradually bringing upon ourselves.


Omnis Stellae

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Omnis Stellae – Redrawing your own constellation

“Only in the darkness can you see the stars”
Martin Luther King

 

This project involves the conception and design of a new way of mapping constellations, based on subdivision processes like Stellation. It explores how subdivision can define and embellish architectural design with an elaborate system of fractals based on mathematics and complex algorithms.

Example of Stellation diagram on a platonic polygon

An abstracted form of galaxy is used as an input form to the subdivision process called Stellation. In geometry, meaning the process of extending a polytope in n dimensions to form a new figure. Starting with an original figure, the process extends specific elements such as its edges or face planes, usually in a symmetrical way, until they meet each other again to form the closed boundary of a new figure.

Omnis Stellae – Daytime interior render view

The material used for this installation will be timber sheets of 1/3 of an inch thickness that will be laser-cut.The panels will be connected to each other with standard connection elements which have already been tested structurally based on an origami structure.

The lighting of the installation will consist on LED strips that will light with burners interactions.

Omnis Stellae – Daytime exterior render view

Although stars in constellations appear near each other in the sky, they usually lie at a variety of distances away from the observer. Since stars also travel along their own orbits through the Milky Way, the constellation outlines change slowly over time and through perspective.

There are 88 constellations set at the moment, but I would like to prove that there are infinite amount of stars that have infinite amount of connections with each other.The installation will show you all the possible connections between this stars, but will never rule which connection is the one you need to make.

Omnis Stellae – Daytime interior render view from the ground

I would like burners to choose their own stars and draw their own constellations. Any constellation that they can possibly imagine from their one and only perspective, using coloured lights that react to their touch.

The end result will have thousands of different geometries/constellations that will have a meaning for each one of the burners and together will create a new meaningful lighted galaxy full of stars.

 

Omnis Stellae – Nightime exterior render view

On a clear night, away from artificial light, it’s possible to see over 5000 stars with the naked eye. These appear to orbit the Earth in a fixed pattern, as if they are attached to a giant sphere that makes one revolution a day.This stars though are organised in Constellations.

The word “constellation” seems to come from the Late Latin term cōnstellātiō, which can be translated as “set of stars”. The relationship between this sets of stars has been drawn by the perspective of the human eye.

Omnis Stellae – Daytime interior render view from above

“Omnis Stellae” is a manifestation of the existence of different perspectives. For me, there is great value in recognising different perspectives in life, because nothing is really Black and White, everything relates to the point of view and whose point of view and background that is.

As a fractal geometry this installation embodies an endless number of stars that each person can connect and imagine endless geometries, that will only make sense from their own perspective. The stellated geometry will show you all the possible connections but will never impose any.

Omnis Stellae – Daytime and Nightime

“Omnis Stellae” is about creating your own constellations and sharing them with the rest of the burners, is about sharing your own perspective of the galaxy and create some meaningful geometries that might not mean anything to other people but would mean the world to you.

Omnis Stellae – Daytime interior render view

The grand finale is if it could become the physical illustration of all the perspectives of the participants at Burning Man 2018 shown as one.

With Love,

Maya

 

 

 

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Finding Crystal.

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Project Summary

Crystal is lost within a sea of flashing lights. She is surrounded by a 6.4×12.8ft cubic lattice structure. She reacts to motion and touch. Walk through the interactive cube that holds Crystal hostage. Can you find her before she fades, and becomes one with the cube?

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Physical Description

Finding Crystal is an interactive installation that takes the principles of Crystallography and Bravais Lattices, and uses these principles to create a structural lattice cube. This cube is made of 0.4×0.4ft cubic pieces, fixed on top of, and next to each other to create a 6.4×12.8×12.8ft cube. I have chosen to use a cubic body centered lattice, removing the given structural frame, to allow the internal arrangement to determine the overall structure. The structure is made of steel spheres, steel rods and motion sensor LED lights. Each 0.4×0.4ft structure holds 3 spheres, 4 rods and 3 LED light. These pieces are put together in a puzzle manner to create the entirety of the structure. The art piece is modular and can be easily assembled on site.

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Interactivity & Mission

Finding Crystal takes principles from science and combines it with design to create a truly interactive art piece. It uses the science behind crystal lattice structures to produces a structural modular that encompasses the principles of crystallography. Each modular is sized specifically to produce a lightweight structure, reflecting back on the idea of a crystal flake and its lightweight properties.

The entire structure consists of 16384 0.4×0.4ftcubic lattice pieces, with 49152 LED lights. This creates a platform for the experience. The cube is programmed to displays ghost like figures that walk “through” the cube, the figures use human motion to “follow” or “escape” the users. This evokes a form of playfulness between the figure, which is Crystal, and its users.

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Philosophy

Crystal is a human. The cube is a symbol of an AI being that is attempting to deceive Crystal. Crystal is trying to escape the hold of the cube, but she is finding it extremely difficult to, the cube keeps misleading her into thinking that she is dependent on it. This piece explores addiction, in any form, by using the cube to confine the users perception of Crystal. Crystal doesn’t believe she can escape the cube, but ultimately, she is the only one that can help herself escape it.

I am deploying this piece in hope that it creates a curiosity behind the connection between technology, science and design. As well as creating a better understanding of someone who is in Crystals position. I’d like to evoke a desire to take these principles and explore with them, I want this piece to inspire and motive people to be creative. I want it to awaken the users curiosity. I want the user to want to explore, understand and interact with the artwork, and take this curiosity further by exploring their own artistic expression.

The intention of this piece is for it to be used as an interactive play experience. In the end, we are just trying to save crystal from herself.

Desire for Immortality

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The proposal reflects on immortality and how our lives would look like if we could reach it. Evolution has sentenced us to the process of aging, and ultimately to death, but as we understand it more and more, we may be able to outwit it. Sounds like paradise? Wouldn’t you want to be immortal?

The art installation is composed of cone shaped cells that divide itself creating new cells, which in turn develop into new ones and the process repeats. The components are made of laser cut, rolled thin sheets of plywood and are connected with metal screws. The structure, measuring approximately 20 feet long and 26 feet high, becomes stronger with every iteration, is structurally stable and self-supporting but on the other side almost invisible and very fragile in appearance. By joining the cone-like shaped cells, a set of domes at different scale is formed which are composed into pavilion serving as shelter to partially protect from sun and wind and casting beautiful shadows at the same time.

DesireforImmortalityNight

The pavilion is providing an opportunity to lay down, calm and contemplate. Look around and reflect on the surroundings – is it the blurred, crowded playa that attracts your attention? Or the cells of the structure that interest you? You have a chance to hide away for a moment and meditate. At night, the structure becomes illuminated from the inside, which highlights the pattern, casting even more beautiful shapes than during the day. You can move the bulb around and play with the light to explore different parts of the structure and look closer into the cells and how they divide themselves.

DesireforImmortalityCombined

The concept was born during my research on fractals and their exploration through the Mandelbulb 3D software where by composing different formulas and changing their parameters, I could create beautiful, endless shapes. Infinity is one of the main feature of fractals, therefore, trying to materialize the experiments into physical models was the biggest challenge. To represent endlessness, I started looking at cell division and unicellular organisms, such as bacteria and paramecia, which multiply by dividing themselves. The duration of the cell ends with the division, but the line can be considered immortal.
The life span of a cell usually has specific limits due to telomerase and a separate genetic program of aging and death of complex organisms that evolved only about a billion years ago. Single-celled organisms that lived on Earth before that did not experience either aging or death and at a certain stage of maturity, they divided into two new cells. The first death occurred, when the sexual reproduction appeared – evolution has sentenced us to the process of aging, and ultimately, to destruction. However, recent developments in the field of physiology and medicine show that the elixir of life does not sound like a myth anymore and may become a reality in the future. And what if it becomes a reality? Does it scare you or does it make you happy? The aim of the proposal is to reflect on immortality and how our live would look like if we could achieve it.

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BIY – Build It Yourself

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Tiny house movement, which is a theme of DS10 second brief, is closely linked to the idea of self-build. It is commonly thought that both emerged simply as a response to housing crisis. However, compelled limitations can also encourage other unexpected movements. Here, I want to talk about how the self-build practice allowed discovering new possibilities that go beyond economy.

In 1980s, Berlin-born modernist architect Walter Segal proposed a solution to shorten the housing waiting list by allowing people to build their own homes. With the bold step of London borough of Lewisham, an ‘awkward’ piece of sloping land, that was found unsuitable for council’s programme, was donated for the experiment. People that got randomly chosen from the waiting list were allocated a site and given a basic induction in how to saw a straight line and drill a hole. Segal believed that a house should adapt to its occupants. Each household was invited to participate in the design stage, while the construction principles included lightweight timber frames and stilt foundations, meaning the layout could always be adjusted. New residents of Walter’s Way all worked collaboratively from the project commencement and as a result formed a tight community. At the end of the project, new occupants were given a chance to buy their homes. Walter’s Way became UK’s first self-built council housing project.

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In spring 2016 I visited the site to interview residents for my undergraduate dissertation project. I was keen to understand how design principles of community influenced the level of happiness of it’s residents and therefore affected sustainable behaviour. Walter’s Way was a unique case study. Walking onto the street felt nothing like the rest of London and more like an eco-village in a countryside. You could sense a spirit of community that seemed to work great almost naturally. The road slopes down and main entrances to houses are oriented in such way, that you always see your neighbours as soon as they walk out their private spaces. The central core is used for weekly community activities and as a kids playground. All residents were happy to talk and during the conversation it was common to hear “I’m not as sustainable as my neighbour, but I learn from them”, which is almost like a good eco-competition. That is without saying that certain homes achieve carbon savings of 73% (according to SuperHomes).

Today, all houses are private with many owners occupying their homes for over 20 years. Everyone remembers the history of Walter’s Way and feels proud to be a part of it. Many continued the legacy of self-build by attaching extensions or upgrading buildings. The fact that all houses were designed by those in need and built with their own hands allowed for an activist community to be born. It not only challenges the traditional approach to solving housing issue, but creates new opportunities in the city by building on ‘abandoned’ sites, creating a new model for urban life and teaching others sustainable lifestyles.

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Developing Space-Filling Fractals

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Foreword

Following my last post on the “…first, second, and third dimensions, and why fractals don’t belong to any of them…“, this post is about documenting my journey as I delve deeper into the subject of fractals, mathematics, and geometry.
The study of fractals is an intensely vast topic. So much so that I’m convinced you could easily spend several lifetimes studying them. That being said, I chose to focus specifically on single-curve geometry. But, keep in mind that I’m only really scratching the surface of what there is to explore.

4.0 Classic Space-Filling

Inspired by Georg Cantor’s research on infinity near the end of the 19th century, mathematicians were interested in finding a mapping of a one-dimensional line into two-dimensional space – a curve that will pass through through every single point in a given space.
Jeffrey Ventrella writes that “a space-filling curve can be described as a continuous mapping from a lower-dimensional space into a higher-dimensional space.” In other words, an initial one-dimensional curve is developed to increase its length and curvature – the amount of space in occupies in two dimensions. And in the mathematical world, where a curve technically has no thickness and space is infinitely vast, this can be done indefinitely.

4.1 Early Examples

In 1890, Giuseppe Peano discovered the first of what would be called space-filing curves:

Peano-space-filling-Curve_-four-approximations_-version-A_1 4i.gif
4 Iterations of the Peano Curve
An initial ‘curve’ is drawn, then each element of the curve is replace by the whole thing. Here it is done four times, and it’s easy to imagine how you can keep doing this over and over again. One would think that if you kept doing this indefinitely, this one-dimensional curve would eventually fill all of two-dimensional space and become a surface. However it can’t, since it technically has no thickness. So it will be as close as you can get to a surface, without actually being a surface (I think.. I’m not that sure..)
A year later, David Hilbert followed with his slightly simpler space-filing curve:
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8 Iterations of the Hilbert Curve
In 1904, Helge von Koch describes a single complex continuous curve, generated with rudimentary geometry.
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7 Iterations of the Koch Curve
Around 1967, NASA physicists John Heighway, Bruce Banks, and William Harter discovered what is now commonly known as the Dragon Curve.
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13 Iterations of the Dragon Curve

4.2 Later Examples

You may have noticed that some of these curves are better at filling space than others, and this is related to their dimensional measure. They fall under the category of fractals because they’re neither one-dimensional, nor two-dimensional, but sit somewhere in between. For these examples, their dimension is often defined by exactly how much space they fill when iterated infinitely.
While these are some of the earliest space-filling curves to be discovered, they are just a handful of the likely endless different variations that are possible. Jeffrey Ventrella spent over twenty-five years exploring fractal curves, and has illustrated over 200 hundred of them in his book ‘Brain-Filling Curves, A Fractal Bestiary.’ They are organised according to a taxonomy of fractal curve families, and are shown with a unique genetic code.
Incidentally, in an attempt to recreate one of the fractals I found in Jeffery Ventrella’s book, I accidentally created a slightly different fractal. As far as I’m concerned, I’ve created a new fractal and am unofficially naming it ‘Nicolino’s Quatrefoil.’ The following was created in Rhino and Grasshopper, in conjunction Anemone.
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5 Iterations of Nicolino’s Quatrefoil
You can find beautifully animated space-filling curves here:
(along with some other great videos by ‘3Blue1Brown’ discussing the nature of space-filling curves, fractals, infinite math, and more)

On A Strange Note:

It’s possible to iterate a version of the Hilbert Curve that (once repeated infinity) can fill three-dimensional space.
As an object, it seems perplexingly difficult to categorize. It is a single, one-dimensional, curve that is ‘bent’ in space following simple, repeating rules. Following the same logic as the original Hilbert Curve, we know that this can be done indefinitely, but this time it is transforming into a volume instead of a surface. (Ignoring the fact that it is represented with a thickness) It is a one-dimensional curve transforming into a three-dimensional volume, but is never a two-dimensional surface? As you keep iterating it, its dimension gradually increases from 1 to eventually 3, but will never, ever, ever be 2??
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Nevertheless this does actually support a statement I made in my last post suggesting “there is no ‘first’ or ‘second’ dimension. It’s a bit like pouring three cups of water into a vase and asking someone which cup is the first one. The question doesn’t even make sense…

5.0 Avant-Garde Space-Filling

In the case of the original space-filling curve, the goal was to fill all of infinite space. However the fundamental behaviour of these curves change quite drastically when we start to play with the rules used to generate them. For starters, they do not have to be so mathematically tidy, or geometrically pure. The following curves can be subdivided infinitely, making them true space-filling curves. But, what makes them special is the ability to control the space-filling process, whereas the original space-filling curves offer little to no artistic license.

5.1 The Traveling Salesman Problem

Let’s say that we change the criteria, from passing through every single point in space, to passing only through the ones we choose. This now becomes a well documented computational problem that has immediate ‘real world’ applications.
Our figurative traveling salesman wishes to travel the country selling his goods in as many cities as he can. In order to maximize his net profit, he must make his journey as short as possible, while of course still visiting every city on his list. His best possible route becomes exponentially more challenging to work out, as even just a handful of cities can generate thousands of permutations.
There are a variety of different strategies to tackle this problem, a few of which are described here:
The result is ultimately a single curve, filling a space in a uniquely controlled fashion. This method can be used to create single-lined drawings based on points extracted from Voronoi diagrams, a topic explored by Arjan Westerdiep:
Traveling Salesman Portrait.png
This illustration, commissioned by Bill Cook at University of Waterloo, is a solution to the Traveling Salesman Problem.

5.2 Differential Growth

If we let physics (rather than math) dictate the growth of the curve, the result becomes more organic and less controlled.
In this example Rhino is used with Grasshopper and Kangaroo 2. A curve is drawn on a plain, broken into segments, then gradually increased in length. As long as the curve is not allowed to cross itself (which is achieved here with ‘Collision Spheres’), the result is a curve that is pretty good at uniformly filling space.
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Differential Growth with Rhino & Grasshopper – Kangaroo 2 – Planar
The geometry doesn’t even have to be bound by a planar surface; It can be done on any two-dimensional surface (or in three-dimensions (even higher spacial dimensions I guess..)).
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Differential Growth with Rhino & Grasshopper – Kangaroo 2 – NonPlanar
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Differential Growth with Rhino & Grasshopper – Kangaroo 2 – Single-Curved Stanford Rabbit
Additionally, Anemone can be used in conjunction with Kangaroo 2 to continuously subdivide the curve as it grows. The result is much smoother, as well as far more organic.
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Differential Growth with Rhino & Grasshopper – Kangaroo 2 & Anemone – Octopus
Of course the process can also be reversed, allowing the curve to flow seamlessly from one space to another.
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Differential Growth with Rhino & Grasshopper – Kangaroo 2 & Anemone – BatmanDuck
Here are far more complex examples of growth simulations exploring various rules and parameters:

6.0 Developing Fractal Curves

In the interest of creating something a little more tangible, it is possible to increase the dimension of these curves. Recording the progressive iterations of a space filling curve allow us to generate what is essentially a space-filling surface. This new surface has the unique quality of being able to fill a three-dimensional space of any shape and size, while being a single surface. It of course also shares the same qualities as its source curves, where it keep increasing in surface area (and can do so indefinitely).
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Surface Unrolling Study
If you were to keep gradually (but indefinitely) increasing the area of a surface this way in a finite space, the result will be a two-dimensional surface seamlessly transforming into a three-dimensional volume.

6.1 Dragon’s Feet

Here is an example of turning the dragon curve into a space-filling surface. Each iteration is recorded and offset in depth, all of which inform the generation of a surface that loosely flows through each of them. This was again achieved with Rhino and Grasshopper.
I don’t believe this geometry has a name beyond ‘the developing dragon curve’, so I’ve called it ‘Dragon’s Feet.’
Adding a little thickness to the model allow us to 3D print it.
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Developing Dragon Curve: Dragon’s Feet – 3D Print

6.2 Hilbert’s Curtain

Here is the Hilbert Curve going through the same process, which I am aptly naming ‘Hilbert’s Curtain.’
3D Printed Developing Hilbert Curve
Developing Hilbert Curve: Hilbert’s Curtain – 3D Print
3D Printing Space-Filling Curves with Henry Segerman at Numberphile:
‘Developing Fractal Curves’ by Geoffrey Irving & Henry Segerman:

6.3 Developing Whale Curve

Unsurprisingly this can also be done with differentially grown curve. The respective difference being that this method fills a specific space in a less controlled manner.
In this case with Kangaroo 2 is used to grow a curve into the shape of a whale. Like before, each iteration is used to inform a single-surface geometry.
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Iterative Steps of the Differentially Grown Whale Curve

3D print of the different recursive steps of a space-filling curve
Developing Whale Curve – 3D Print

The Nature of Gridshell Form Finding

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Foreword

This post is the third installment of sort of trilogy, after Shapes, Fractals, Time & the Dimensions they Belong to, and Developing Space-Filling Fractals. While it’s not important to have read either of those posts to follow this one, I do think it adds a certain level of depth and continuity.

Regarding my previous entries, it can be difficult to see how any of this has to do with architecture. In fact I know a few people who think studying fractals is pointless.

Admittedly I often struggle to explain to people what fractals are, let alone how they can influence the way buildings look. However, I believe that this post really sheds light on how these kinds of studies may directly influence and enhance our understanding (and perhaps even the future) of our built environment.

On a separate note, I heard that a member of the architectural academia said “forget biomimicry, it doesn’t work.”

Firstly, I’m pretty sure Frei Otto would be rolling over in his grave.

Secondly, if someone thinks that biomimicry is useless, it’s because they don’t really understand what biomimicry is. And I think the same can be said regarding the study of fractals. They are closely related fields of study, and I wholeheartedly believe they are fertile grounds for architectural marvels to come.

7.0 Introduction shells

As far as classification goes, shells generally fall under the category of two-dimensional shapes. They are defined by a curved surface, where the material is thin in the direction perpendicular to the surface. However, assigning a dimension to certain shells can be tricky, since it kinda depends on how zoomed in you are.

A strainer is a good example of this, it is a great example of a two-dimensional gridshell. But if you zoom in, it is comprised of a series of woven, one-dimensional wires. And you if you zoom in even further, you see that each wire is of course comprised of a certain volume of metal.

This is a property shared with many fractals, where their dimension can appear different depending on the level of magnification. And while there’s an infinite variety of possible shells, they are (for the most part) categorizable.

7.1 – Single Curved Surfaces

Analytic geometry is created in relation to a Cartesian planes using mathematical equations in relations to coordinate systems. Synthetic geometry is essentially free-form geometry that isn’t defined by coordinates or equations. The following shapes were created via Synthetic geometry with the use of u and v curves.

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Uniclastic: Barrel Vault (Cylindrical paraboloid)

These curves highlight each dimension of the two-dimensional surface. In this case only one of the two ‘curves’ is actually curved, making this shape developable. This means that if, for example, it was made of paper, you could flatten it completely.

B-Conoid

Uniclastic: Conoid (Conical paraboloid)

In this case, one of them grows in length, but the other still remains straight. Since one of the dimensions remains straight, it’s still a single curved surface – capable of being flattened without changing the area. Singly curved surfaced may also be referred to as uniclastic or monoclastic.

7.2 – Double Curved Surfaces

These can be classified as synclastic or anticlastic, and are non-developable surface. If made of paper, you could not flatten them without tearing, folding or crumpling them.

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Synclastic: Dome (Elliptic paraboloid)

In this case, both curves happen to be identical, but what’s important is that both dimensions are curving in the same direction. In this orientation, the dome is also under compression everywhere.

The surface of the earth is double curved, synclastic – non-developable. The surface of a sphere cannot be represented on a plane, a topic explored by Michael Stevens: https://www.youtube.com/watch?v=2lR7s1Y6Zig

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Anticlastic: Saddle (Hyperbolic paraboloid)
This one was formed non-uniformly sweeping a convex parabola along a concave parabola. It’s internal structure will behave differently, depending on the curvature of the shell relative to the shape. Roof shells have compressive stresses along the convex curvature, and tensile stress along the concave curvature.
Pringle
Kellogg’s potato and wheat-based stackable snack
Here is an example of a beautiful marriage of tensile and compressive potato and wheat-based anticlastic forces. Although I hear that Pringle cans are diabolically heinous to recycle, so they are the enemy.
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Structural Behaviour of Basic Shells [Source: IL 10 – Institute for Lightweight Structures and Conceptual Design]

7.3 – Translation vs Revolution

In terms of synthetic geometry, there’s more than one approach to generating anticlastic curvature:
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Hyperbolic Paraboloid: Straight line sweep variation

This shape was achieved by sweeping a straight line over a straight path at one end, and another straight path at the other. This will work as long as both starting lines are not parallel. Although I find this shape perplexing; it’s double curvature that you can create with straight lines, yet non-developable, and I can’t explain it..

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Ruled Surface & Surface of Revolution (Circular Hyperboloid)
Ruled surfaces are created by sliding a plane curve (a straight line) along another plane curve (a circle), in this case while keeping the angle between them constant. Surfaces of revolution are simply made my revolving a plane curve around an axis, which is vertical in this case. (Surface of translation also exist, and are similar to ruled surfaces, only the orientation of the curves is kept constant instead of the angle.)
 
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Hyperboloid of revolution  [Source:Wikipedia]

The hyperboloid has been a popular design choice for (especially nuclear cooling) towers. It has excellent tensile and compressive properties, and can be built with straight members. This makes it relatively cheap and easy to fabricate in relation to it’s size and performance.

These towers perform pretty cool acoustically as well: https://youtu.be/GXpItQpOISU?t=40s

8.0 Geodesic Curves

These are singly curved curves, although that doesn’t sound very confusing. A simple way to understand what geodesic curves are, is to give them a width. As previously explored, we know that curves can inhabit, and fill, two-dimensional space. However, you can’t really observe the twists and turns of a shape that has no thickness.

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Conic Plank Lines (Source: The Geometry of Bending)

A ribbon essentially is a line with thickness, and when used to follow the curvature of a surface (as seen above), the result is a plank line. The term ‘plank line’ can be defined as a line with an given width (like a plank of wood) that passes over a surface and does not curve in the tangential plane and whose width is always tangential to the surface.

Since one-dimensional curves do have an orientation in digital modeling, geodesic curves can be described as the one-dimensional counterpart to plank lines, and can benefit from the same definition.

The University of Southern California published a paper exploring the topic further: http://papers.cumincad.org/data/works/att/f197.content.pdf

8.1 – Basic Grid Setup

For simplicity, here’s a basic grid set up on a flat plane:

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Basic geodesic curves on a plane

We start by defining two points anywhere along the edge of the surface. Then we find the geodesic curve that joins the pair. Of course it’s trivial in this case, since we’re dealing with a flat surface, but bear with me.

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Initial set of curves

We can keep adding pairs of points along the edge. In this case they’re kept evenly spaced and uncrossing for the sake of a cleaner grid.

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Addition of secondary set of curves

After that, it’s simply a matter of playing with density, as well as adding an additional set of antagonistic curves. For practicality, each set share the same set of base points.

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Grid with independent sets

He’s an example of a grid where each set has their own set of anchors. While this does show the flexibility of a grid, I think it’s far more advantageous for them to share the same base points.

8.2 – Basic Gridshells

The same principle is then applied to a series of surfaces with varied types of curvature.

K-Barrel
Uniclastic: Barrel Vault Geodesic Gridshell

First comes the shell (a barrel vault vault in this case), then comes the grid. The symmetrical nature of this surface translates to a pretty regular (and also symmetrical) gridshell. The use of geodesic curves means that these gridshells can be fabricated using completely straight material, that only needs to bend in one dimension.

L-Conoid
Uniclastic: Conoid Geodesic Gridshell

The same grid used on a conical surface starts to reveal gradual shifts in the geometry’s spacing. The curves always search for the path of least resistance in terms of bending.

M-Dome
Synclastic: Dome Geodesic Gridshell

This case illustrates the nature of geodesic curves quite well. The dome was free-formed with a relatively high degree of curvature. A small change in the location of each anchor point translates to a large change in curvature between them. Each curve looks for the shortest path between each pair (without leaving the surface), but only has access to single curvature.

N-Saddle
Anticlastic: Saddle Geodesic Gridshell

Structurally speaking, things get much more interesting with anticlastic curvature. As previously stated, each member will behave differently based on it’s relative curvature and orientation in relation to the surface. Depending on their location on a gridshell, plank lines can act partly in compression and partly in tension.

On another note:

While geodesic curves make it far more practical to fabricate shells, they are not a strict requirement. Using using non-geodesic curves just means more time, money, and effort must go into the fabrication of each component. Furthermore, there’s no reason why you can’t use alternate grid patterns. In fact, you could use any pattern under the sun – any motif your heart desires (even tessellated puppies.)

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Alternate Gridshell Patterns [Source: IL 10 – Institute for Lightweight Structures and Conceptual Design]

Here are just a few of the endless possible pattern. They all have their advantages and disadvantages in terms of fabrication, as well as structural potential.

Biosphere Environment Museum - Canada
Biosphere Environment Museum – Canada

Gridshells with large amounts of triangulation, such as Buckminster Fuller’s geodesic spheres, typically perform incredibly well structurally. These structure are also highly efficient to manufacture, as their geometry is extremely repetitive.  

Centre Pompidou-Metz - France
Centre Pompidou-Metz – France

Gridshells with highly irregular geometry are far more challenging to fabricate. In this case, each and every piece had to be custom bend to shape; I imagine it must have costed a lot of money, and been a logistical nightmare. Although it is an exceptionally stunning piece of architecture (and a magnificent feat of engineering.)

8.3 – Gridshell Construction

In our case, building these shells is simply a matter of converting the geodesic curves into planks lines.

O - Saddle 2
Hyperbolic Paraboloid: Straight Line Sweep Variation With Rotating Plank Line Grid

The whole point of using them in the first place is so that we can make them out of straight material that don’t necessitate double curvature. This example is rotating so the shape is easier to understand. It’s grid is also rotating to demonstrate the ease at which you can play with the geometry.

Hyperbolic-Paraboloid-Plank-Lines
Hyperbolic Paraboloid: Flattened Plank Lines With Junctions

This is what you get by taking those plank lines and laying them flat. In this case both sets are the same because the shell happens to the identicall when flipped. Being able to use straight material means far less labour and waste, which translates to faster, and or cheaper, fabrication.

An especially crucial aspect of gridshells is the bracing. Without support in the form of tension ties, cable ties, ring beams, anchors etc., many of these shells can lay flat. This in and of itself is pretty interesting and does lends itself to unique construction challenges and opportunities. This isn’t always the case though, since sometimes it’s the geometry of the joints holding the shape together (like the geodesic spheres.) Sometimes the member are pre-bent (like Pompidou-Metz.) Although pre-bending the timber kinda seems like cheating to me thought.. As if it’s not a genuine, bona fide gridshell.

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Toledo Gridshell 2.0. Construction Process [source: Timber gridshells – Numerical simulation, design and construction of a full scale structure]
This is one of the original build method, where the gridshell is assembled flat, lifted into shape, then locked into place.

9.0 Form Finding

Having studied the basics makes exploring increasingly elaborate geometry more intuitive. In principal, most of the shells we’ve looked are known to perform well structurally, but there are strategies we can use to focus specifically on performance optimization.

9.0 – Minimal Surfaces

These are surfaces that are locally area-minimizing – surfaces that have the smallest possible area for a defined boundary. They necessarily have zero mean curvature, i.e. the sum of the principal curvatures at each point is zero. Soap bubbles are a great example of minimal surfaces.

hyperbolic paraboloid soap bubble
Hyperbolic Paraboloid Soap Bubble [Source: Serfio Musmeci’s “Froms With No Name” and “Anti-Polyhedrons”]
Soap film inherently forms shapes with the least amount of area needed to occupy space – that minimize the amount of material needed to create an enclosure. Surface tension has physical properties that naturally relax the surface’s curvature.

00---Minimal-Surface-Model
Kangaroo2 Physics: Surface Tension Simulation

We can simulate surface tension by using a network of curves derived from a given shape. Applying varies material properties to the mesh results in a shape that can behaves like stretchy fabric or soap. Reducing the rest length of each of these curves (while keeping the edges anchored) makes them all pull on all of their neighbours, resulting in a locally minimal surface.

Here are a few more examples of minimal surfaces you can generate using different frames (although I’d like stress that the possibilities are extremely infinite.) The first and last iterations may or may not count, depending on which of the many definitions of minimal surfaces you use, since they deal with pressure. You can read about it in much greater detail here: https://tinyurl.com/ya4jfqb2

Eden_Project_geodesic_domes_panorama.jpg
The Eden Project – United Kingdom

Here we have one of the most popular examples of minimal surface in architecture. The geometry of these domes was derived from a series of studies using clustered soap bubbles. The result is a series of enormous shells built with an impressively small amount of material.

Triply periodic minimal surfaces are also a pretty cool thing (surfaces that have a crystalline structure – that tessellate in three dimensions):

Another powerful method of form finding has been to let gravity dictate the shapes of structure. In physics and geometry, a catenary (derived from the Latin word for chain) curves are found by letting a chain, rope or cable, that has been anchored at both end, hang under its own weight. They are look similar to parabolic curves, but perform differently.

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Kangaroo2 Physics: Catenary Model Simulation

A net shown here in magenta has been anchored by the corners, then draped under simulated gravity. This creates a network of hanging curves that, when converted into a surface, and mirrored, ultimately forms a catenary shell. This geometry can be used to generate a gridshell that performs exceptionally well under compression, as long as the edges are reinforced and the corners are braced.

White I would be remiss to not mention Antoni Gaudí on the subject of catenary structure, his work doesn’t particularly falls under the category of gridshells. Instead I will proceed to gawk over some of the stunning work by Frei Otto.

Of course his work explored a great deal more than just catenary structures, but he is revered for his beautiful work on gridshells. He, along with the Institute for Lightweight Structures, have truly been pioneers on the front of theoretical structural engineering.

9.3 – Biomimicry in Architecture

There are a few different terms that refer to this practice, including biomimetics, bionomics or bionics. In principle they are all more or less the same thing; the practical application of discoveries derived from the study of the natural world (i.e. anything that was not caused or made my humans.) In a way, this is the fundamental essence of the scientific method.
Biomimicry-Bird-Plane
Example of Biomimicry

Frei Otto is a great example of ecological literacy at its finest. A profound curiosity of the natural world greatly informed his understanding of structural technology. This was all nourished by countless inquisitive and playful investigations into the realm of physics and biology. He even wrote a series of books on the way that the morphology of bird skulls and spiderwebs could be applied to architecture called Biology and Building. His ‘IL‘ series also highlights a deep admiration of the natural world.

Of course he’s the not the only architect renown their fascination of the universe and its secrets; Buckminster Fuller and Antoni Gaudí were also strong proponents of biomimicry, although they probably didn’t use the term (nor is the term important.)

Gaudí’s studies of nature translated into his use of ruled geometrical forms such as hyperbolic paraboloids, hyperboloids, helicoids etc. He suggested that there is no better structure than the trunk of a tree, or a human skeleton. Forms in biology tend to be both exceedingly practical and exceptionally beautiful, and Gaudí spent much of his life discovering how to adapt the language of nature to the structural forms of architecture.

Fractals were also an undisputed recurring theme in his work. This is especially apparent in his most renown piece of work, the Sagrada Familia. The varying complexity of geometry, as well as the particular richness of detail, at different scales is a property uniquely shared with fractal nature.

Antoni Gaudí and his legacy are unquestionably one of a kind, but I don’t think this is a coincidence. I believe the reality is that it is exceptionally difficult to peruse biomimicry, and especially fractal geometry, in a meaningful way in relation to architecture. For this reason there is an abundance of superficial appropriation of organic, and or mathematical, structures without a fundamental understanding of their function. At its very worst, an architect’s approach comes down to: ‘I’ll say I got the structure from an animal. Everyone will buy one because of the romance of it.”

That being said, modern day engineers and architects continue to push this envelope, granted with varying levels of success. Although I believe that there is a certain level of inevitability when it comes how architecture influenced by natural forms. It has been said that the more efficient structures and systems become, the more they resemble ones found in nature.

Euclid, the father of geometry, believed that nature itself was the physical manifestation of mathematical law. While this may seems like quite a striking statement, what is significant about it is the relationship between mathematics and the natural world. I like to think that this statement speaks less about the nature of the world and more about the nature of mathematics – that math is our way of expressing how the universe operates, or at least our attempt to do so. After all, Carl Sagan famously suggested that in the event of extra terrestrial contact, we might use various universal principles and facts of mathematics and science to communicate.

Plants, Math, Spirals, & the Value of the Golden Ratio

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1.0 Phyllotaxis Spirals

The term phyllotaxis (from the Greek phullonleaf,’ and taxisarrangement) was coined around the 17th century by a naturalist called Charles Bonnet. Many notable botanists have explored the subject, such as Leonardo da Vinci, Johannes Kepler, and the Schimper brothers. In essence, it is the study of plant geometry – the various strategies plants use to grow, and spread, their fruit, leaves, petals, seeds, etc.

1.1 Rational Numbers

Let’s say that you’re a flower. As a flower, you want to give each of your seeds the greatest chance of success. This typically means giving them each as much room as possible to grow, and propagate.
Starting from a given center point, you have 360 degrees to choose from. The first seed can go anywhere and becomes your reference point for ‘0‘ degrees. To give your seeds plenty of room, the next one is placed on the opposite side, all the way at 180°. However the third seed comes back around another 180°, and is now touching the first, which is a total disaster (for the sake of the argument, plants lack sentience in this instance: they can’t make case-by-case decisions and must stick to one angle.)
Rational Numbers.gif
Phyllotaxis Study: 180° (see corn leaves), 90° (see mint leaves),  and 72° (see gentiana petals)
Next time you only go to 90° with your second seed, since you noticed free space on either side. This is great because you can place your third seed at 180°, and still have room for another seed at 270°. Bad new bears though, as you realise that all your subsequent seeds land in the same four locations. In fact, you quickly realise that any number that divides 360° evenly yields exactly that many ‘spokes.’
Low Spokes.jpg
Phyllotaxis Study – 1,000 Seed Spread: 45°, 36°, and 20°
Phyllotaxis Spoke Chart.jpg
Note: This is technically true with numbers as high as 120, 180, or even 360(a spoke every 1°.) However the space between seeds in a spoke gradually becomes greater than the space between spokes themselves, leaving you with one big spiral instead.
High Spokes
Phyllotaxis Study – 1,000 Seed Spread: 8°, 5°, and 2°

1.2 Irrational Numbers

These ‘spokes’ are the result of the periodic nature of a circle. When defining an angle for this experiment, the more ‘rational’ it is, the poorer the spread will be (a number is rational if it can be expressed as the ratio of two integers). Naturally this implies that a number can be irrational.
Sal Khan has a great series of short videos going over the difference between the two [Link]. For our purposes, the important take-aways are:
-Between any two rational numbers, there is at least on irrational number.
Irrational numbers go on and on forever, and never repeat.
You go back to being a flower.
Since you’ve just learned that an angle defined by a rational number gives you a lousy distribution, you decide to see what happens when you use an angle defined by an irrational number. Luckily for you, some of the most famous numbers in mathematics are irrational, like π (pi), √2 (Pythagoras’ constant), and e (Euler’s number). Dividing your circle by π (360°/3.14159…) leaves you with an angle of roughly 114.592°. Doing the same with √2 and e leave you with 254.558° and 132.437° respectively.
Irrational Numbers.gif
Phyllotaxis Growth Study: Pi, Square Root of 2, and Euler’s Number
Great success. These angles are already doing a much better job of dispersing your seeds. It’s quite clear to you that √2 is doing a much better job than π, however the difference between √2 and e appears far more subtle. Perhaps expanding these sequences will accentuate the differences between them.
Expanded Irrational Numbers.jpg
Phyllotaxis Study – 1,000 Seed Spread: Pi, Square Root of 2, and Euler’s Number
It’s not blatantly obvious, but √2 appears to be producing a slightly better spread. The next question you might ask yourself is then: is it possible to measure the difference between the them? How can you prove which one really is the best? What about Theodorus’, Bernstein’s, or Sierpiński’s constants? There are in fact an infinite amount of mathematical constants to choose from, most of which do not even have names.

1.3 Quantifiable irrationality

Numbers can either be rational or irrational. However some irrational numbers are actually more irrational than others. For example, π is technically irrational (it does go on and on forever), but it’s not exceptionally irrational. This is because it’s approximated quite well with fractions – it’s pretty close to 3+1⁄7 or 22⁄7. It’s also why if you look at the phyllotaxis pattern of π, you’ll find that there are 3 spirals that morph into 22 (I have no idea how or why this is. It’s pretty rad though).
00 Pi Voronoi.jpg
Phyllotaxis Voronoi Diagram – Proximity to Closest Neighbour: Pi
Voronoi Proximity Legend.jpg
Generating a voronoi diagram with your phyllotaxis patterns is a pretty neat way of indicating exactly how much real estate each of your seeds is getting. Furthermore, you can colour code each cell based on proximity to nearest seed. In this case, purple means the nearest neighbour is quite close by, and orange/red means the closet neighbour is relatively far away.
e and root 2 Voronoi Diagrams.jpg
Phyllotaxis Voronoi Diagram – Proximity to Closest Neighbour: Square Root of 2, and Euler’s Number
Congratulations! You can now empirically prove that √2 is in fact more effective than e at spreading seeds (e‘s spread has more purple, blue, and cyan, as well as less yellow (meaning more seeds have less space)). But this begs the question: how then, can you find the most irrational number? Is there even such a thing?
You could just check every single angle between 0° and 360° to see what happens.
This first thing you (by which ‘you,’ I mean ‘I’) notice is: holy cats, that’s a lot of options to choose from; how the hell are you suppose to know where to start?
The second thing you notice is that the pattern is actually oscillating between spokes and spirals, which makes total sense! What you’re effectively seeing is every possible rational angle (in order), while hitting the irrational one in between. Unfortunately you’re still not closer to picking the most irrational one, and there are far too many to compare one by one.

1.4 Phi

Fortunately you don’t have to lose any sleep over this, because there is actually a number that has been mathematically proven to be the most irrational of all. This number is called phi (a.k.a. the Golden/Divine + Ratio/Mean/Proportion/Number/Section/Cut etc.), and is commonly written as Φ (uppercase), or φ (lowercase).
It is the most irrational number because it is the hardest to approximate with fractions. Any number can be represented in the form of something called a continued fraction. Rational numbers have finite continued fractions, whereas irrational numbers have ones that go on forever. You’ve already learned that π is not very irrational, as it’s value is approximated pretty well quite early on in its continued fraction (even if it does keep going forever). On the other hand, you can go far further in Φ‘s continued fraction and still be quite far from its true value.
Source: Infinite fractions and the most irrational number: www.youtube.com/watch?v=CaasbfdJdJg
Since you’re (by which ‘you’re,’ I mean I’m) a flower (by which ‘a flower,’ I mean ‘an architecture student’), and not a number theorist, it’s less important to you why it’s so irrational, and more so just that it is so. So then, you plot your seeds using Φ, which gives you an angle of roughly 137.5°.
Phi.gif
Phyllotaxis Study: The Golden Ratio
It seems to you that this angle does a an excellent job of distributing seeds evenly. Seeds always seem to pop up in spaces left behind by old ones, while still leaving space for new ones.
Golden Ration Spreads.jpg
Phyllotaxis Voronoi Diagram – Proximity to Closest Neighbour – 1,000 Seed Spread: The Golden Ratio
Expanding the this pattern, as well as the generation of a voronoi diagram, further supports your observations. You could compare Φ‘s colour coded voronoi/proximity diagram with the one produced using √2, or any other irrational number. What you’d find that Φ does do the better job of evenly spreading seeds. However √2, among with many other irrational numbers, are still pretty good.

1.5 The Metallic Means & Other Constants

If you were to plot a range of angles, along with their respective voronoi/proximity diagrams, you can see there are plenty of irrational numbers that are comparable to Φ (even if the range is tiny). The following video plots a range of only 1.8°, but sees six decent candidates. If the remaining 358.2° are anything like this, then there could easily well over ten thousand irrational numbers to choose from.

 

It’s worth noting that this is technically not how plants grow. Rather than being added to the outside, new seeds grow from the middle and push everything else outwards. This also happens to by why phyllotaxis is a radial expansion by nature. In many cases the same is true for the growth of leaves, petals and more.
It’s often falsely claimed that the Φ shows up everywhere in nature. Yes, it can be found in lots of plants, and other facets of nature, but not as much as some people might have you believe. You’ve seen that there are countless irrational numbers that can define the growth of a plant in the form of spirals. What you might not know is that there is such as thing as the Silver Ratio, as well as the Bronze Ratio. The truth is that there’s actually a vast variety of logarithmic spirals that can be observed in nature.
Mathematical Constants Phyllotaxis.jpg
Phyllotaxis Voronoi /Proximity Study: Various Known Mathematical Constants
Source: The Silver Ratio & Metallic Means: www.youtube.com/watch?v=7lRgeTmxnlg

1.6 Why Spirals?

A huge variety of plants have been observed to exhibit spirals in their growth (~80% of the 250,000+ different species (some plants even grow leaves at 90° and 180° increments)). These patterns facilitate photosynthesis, give leaves maximum exposure to sunlight and rain, help moisture spiral efficiently roots, and or maximize exposure for insect pollination. These are just a few of the ways plants benefit from spiral geometry.
Some of these patterns may be physical phenomenons, defined by their surroundings, as well as various rules of growth. They may also be results of natural selection – of long series of genetic deviations that have stood the test of time. For most cases, the answer is likely a combination of these two things.
In some of the cases, you could make an compelling arrangement suggesting that these spirals don’t even exist. This quickly becomes a pretty deep philosophical question. If you put a series of points in a row, one by one, when does it become a line? How close do they have to be? How many do you have to have? The answer is kinda slippery, and subjective. A line is mathematically defined by an infinite sum of points, but the brain is pretty good at seeing patterns (even ones that don’t exist).

M.C. Escher said that we adore chaos because we love to produce order. Alain Badiou also said that mathematics is a rigorous aesthetic; it tells us nothing of real being, but forges a fiction of intelligible consistency.


As woody as possible

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timber life cycle.jpg      Timber is a rather attractive option when it comes to sustainable building. The fact that it is a renewable resource that takes away carbon dioxide in the process of it’s life-cycle makes it a very viable option for new communities to arise. But it does little good, if the to turn a tree into architecture, a bunch of pollutant and in some cases unattainable materials are required.  What i’m trying to achieve with this project is not complete independence from other materials but that the minimization of their use to the bear minimum when it comes to construction. The goal of the project so far was to find a way to join timber parts together that go beyond planar or perpendicular joints in order to construct architectures that are not predetermined in shape or form but only in construction technique.  A simple construction system that requires no factories, but only hand tools and utilizes trees as close to their natural form as possible.

 

sidejoint diagram.jpg

The System utilizes dry timber joints and dowels for the main skeleton of whatever is to be built, allowing for double curved, intuitive growth to take place when constructing a building, and making the building a dynamic entity instead of a static object that can grow or shrink towards any direction, filling the gaps and meeting the requirements of its inhabitant, whatever they may be.  A method that does not predetermine functional or spacial conditions but acts as a tool to create architecture prone to customization.wacky dome.jpg

biiig.jpg

The system utilizes linear timber elements in the form of sawn timber or potentially logs. Using  linear elements means  that the process from tree to construction material is minimized without necessarily compromising the form of the architecture.

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Triangular Origami

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My research starts with the art of origami folding with paper and continues to investigates the techniques of kinetic folding with thickened materials. I find it interesting how easily a paper is folded into an origami shape, which can be folded and unfolded easily. Throughout my design research I would like to find an easy way of folding a wooden structure.

Thickness plays a large role in folding paper. It can be observed with simple folding of a sheet of paper, the more it is folded the more difficult it gets to fold it. The traditional origami is done using paper. It can be observed that after folding paper too many times, it losses its folding ability. Most origami rely on the fibers locate within the paper, and their ability to bend and stretch slightly during the fold. That is why the thicker the paper or the material used the more difficult it is to bend it.

DS10_Portfolio_interim_landscape.indd

The folding technique using a thin membrane, like fabric, to imitate the behaviour of the hinge joint is used. The membrane is treated as a zero-thickens element, hence it behaves in a similar manner to paper origami. For a 180 degree fold the gap between panels equals to 2 times the thickness of the panel, however if the desired angle is smaller, that distance can decrease.

That investigation led to creating a triangular grid representing the possibilities of the membrane technique.

DS10_Portfolio_interim_landscape.indd

Reduction of the size of the triangle in the grid, creates higher number of bend axis. However by doing so, clash points are created, in places where the new grid wants to bend, and the old one has no chamfer to accommodate it. Because of that the first row of the reduced grid, behaves in a similar way to its bigger neighbour.

The fabrication process involves the use of a CNC machine. The fist step is to prepare a digital file and using a using a CNC machine cut out all the pieces. The edges are then sanded and arranged according to their size. The pieces are places on a calico canvas and attached to it using a PVA glue. The fabric is then cut to size and the edges are rolled to avoid ripping.

making-off

Fabric used for the final model is calico canvas. It is a plain-woven textile made from cotton. It is undyed and unfinished. The fabric worked much better than the synthetic mesh used for the initial prototypes. Also it is more resistant to breaking than the Garden Weed Control Fabric, which with time tends to tear apart.

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The model shows that the smaller the size of the triangles the better more flexible the structure becomes. This technique can be used in creating shelters, as well as, sculptural pieces.

 

Bend Active

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The initial aspiration of the project was to produce a method of simplifying the construction of the 5 regular platonic solids (Tetrahedron, Cube, Octahedron, Dodecahedron and Icosahedron) using only bend active timber and simple bolted connections, eliminating the need for complex nodal connections as seen in geodesic dome construction and other compound angle connections.

platonic solids

Bend active timber being the main research topic, the structural capabilities and bending radii of plywood were physically tested incorporating the several thicknesses and crucially the direction of the bend either being parallel or perpendicular to the grain, resulting in an informative results matrix.

bending radius

Digital explorations were undertaken for each of the platonic solids creating various sized volumetric frame structures. The resultant sizes were due to each component being constrained to fit on a standard 2440x1220mm plywood sheet and the resultant bending radius

digital exploration2
Following physical investigations of each, the cube was taken forward as it was; more efficient in terms of material usage, easier method of assembly comparatively and unintentionally produced a deployable mechanism similar to the famous Hoberman’s sphere.

cube deployable

The system utilizes identical components meaning the fabrication process can be quickly and easily be performed using a CNC machine, with assembling being intuitive, not requiring different parts or specialised assembly instructions. The components were cut using my own CNC and were then simply assembled by hand using bolted connections to create the skeletal frame. Assembly was extremely quick, from flat components to finished volumetric module taking only 20 minutes.


The pre-fabricated modules can then be replicated and scaled to suit various habitable typologies a community would need or could be used as a deployable shelter for the homeless/emergency relief.

photo 16-01-2019, 14 45 59

Wooden Scales

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Touching on topics of personal interest including sustainability, synchronicity with the environment and parametric design, my view to create an eventual large-scale structure represented an exciting opportunity to engage with wood, a material I had not yet handled in great detail. It is renewable, can in some form be  sourced locally throughout the world and is incredibly versatile with infinite characteristics that create both solutions and challenges when implemented to the built space.

In this project I begin by reviewing the varying available species of wood types that would carry potential for me to work with towards a final piece, taking account of their sustainable qualities I wanted to delve into wood and explore the material’s extremes. Following this I look into several designs, techniques and different structural systems that mirror it in nature as well as architectural projects that have used wood to react to these systems and create methods to benefit from them.

Expectation of model using both methods to accommodate concave and convex curvature.

In being intrigued particularly by Japanese Joinery I investigate the traditional patterns and methods associated with it and begin to analyse how far it can be incorporates into my project. I took elements forward from here to create my models, especially tessellation and symmetry. I was particularly inspired by the linking of pieces, as shingles, together with the integration of the joinery into the design. Trialling which shapes, patterns and scales work best when joined together then evolves into grappling with how to create angles and curvature through overlapping pieces rather than joining organically through grooves and notches.

Expectation of curved model using method as a cladding.

The most important part of my project was in the detail of creating a shape that was versatile enough to form a curving structure when connected together and multiplied with minimum component parts.
In experimenting with different styles of wood, shapes and angled edges, my scale piece evolved from creating a curve on one axis as an arch to a multi-dimensional surface that has a rhythmic, organic quality.

6mm Thick MDF arch.

Throughout the project I encountered many challenges. Manufacturing each scale through out machinery also proved unreliable, especially in the later stages of the project, however I was fortunate that my concept could come to life regardless of the volume of pieces I could create.

Using wood in this format also had an interesting design effect in that despite organising the scales in a uniform way, imperfections in each connection, when multiplied, created a final model that resembled reptile scales that I had originally been inspired by. My project I feel takes into account the natural, flexible characteristics of wood as a material; embracing imperfections in the system rather than attempting to defeat them.

Double curvature achieved with 6mm plywood scales.

By experimenting with different sequences, patterns, dimensions and shapes, this system has the potential to create structures that can be assembled, disassembled, transported and manipulated easily and creatively.

Shape development.

My journey to create this structure using wooden shingles that curves on two different planes creating an organic and sometimes imperfect surface with the relationship of each wooden piece to another was long and challenging but successful in my opinion. 

Final model at the exhibition.

Interpolator

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The aim of this project was to develop a sustainable building system, which uses repetition and symmetry to produce a large scale structure. To begin the development process, inspiration was taken from crystal structures to form a panel system with an infinite array.

A rectangular lattice can be simply formed by slotting together regular panels. By interchanging the direction of alternate panels, a continuous standing structure can be formed.

Furthermore, investigating the different possible scales the panel systems can be used for, and the dimensions which would be needed to achieve different forms, lead to the exploration of using different sized panels in the same system.

To design a system which works in many different scales, it become prudent, the test the system with a variety of plywood.

Plywood tests for every possible combination of plywood thickness between 0.8mm to 18mm were conducted, with the intention to design a proposal where the plywood thickness to increase with size of each panels.

For precision to be achieve, a laser cutter and CNC machine are required. This lead to the discovery of some rules:

  • Laser cutting plywood is restricted for use on 0.8mm, 1.5mm and 4mm thickness.
  • The 3mm drill bit on in CNC cutter, is limited to cut plywood sheets with thickness of 9mm, or smaller.
  • The 6mm drill bit on in CNC cutter, is limited to cut gaps, no smaller than 6.1mm and sheets with thickness no greater than 9mm.

Plywood connection test results20190123_193819

To scale up the system even further, the use of Cross-Laminated Timber (CLT) has been explored.

In construction, CLT is prefabricated to fit together making to very easy to construct, therefore very time efficient. Similarly, the panel system being designed requires these properties.

DIY CLT

In order to increase the stability of the overall system, a panel which fits in the z-axis, has been introduced to the system. This is achieved by extending a further slot in the panel on the x-axis, for the new panel can be slotted in without, changing how the system previously fit together.

Additionally, this third panel will then rest on the panels directly below it, to create a ‘floor’ level.

Addition of z-axis (floor) panel

Following the plywood tolerance tests, a slightly differing system for panels to slot together has been develop, to work for the more delicate, thinner plywood. The result is a lattice structure which, seems to be work effectively as a grille, or light filtering device, and therefore would work well positioned at a high level in the final proposal.

Roof system

The process of construction the large scale model included time using the laser cutter and CNC machine, as well as many manual construction hours. The entire process lasted approximately 10 days, including the preparation of files to upload to the cutting machines.

Click to view slideshow.

The result is a large (2.3m tall, 1.8mm width and depth), made entirely of timber panels which intercept each other to form an arrayed construction using repeated elements, with no additional fixtures required. The structure was built to allow uses to enter into it the look above to the roof system.

full model

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